Gaming: Bridging to a Better Education
For a long time games have been this separate piece of our lives, that we don’t recognize as being apart of our lives. Many people see them as something they don’t understand, but all along they have bridged into reality. As soon as we talk about them in our daily lives they become a part of our day by definition they are not compartmentalized. The play is compartmentalized, but the actuality is they have been bridged to reality since shortly after their conception.
Games are fantastic, there is a plot for players to follow or a brief introduction if the plot doesn’t matter. Most games are actually measured by gamers in hours it takes to complete the game. Much like a college course you are wanting to take and conquer. As we all know you gain skills/experience/weapons as you face harder challenges/enemies, and there are twists and turns throughout the game that can alter your path. Many times we all try and find all of the secrets of the game that players must spend time study maps and pay attention to every detail of the game experience.
This is a great time to see education slowly embrace the concept of gaming. It is incredible that the idea behind gaming makes sense, but how can we leverage that in education. Students are uninterested, yes they are gaining knowledge, but are they truly thinking about the concepts and not just passing tests. With the embrace of design thinking, roundtable discussions, gamification, technology integration, and everything else education is embracing students are more engaged than before. This has intrigued me to watch this happen since it makes sense thinking back to my education.
The only thing that some schools have done is taken this to the online realm, and why shouldn’t we? Students today need to learn how to parse through information that in their life will be continuously thrown at them. Here are some ideas to set your class up as a game more so than it already is:
- Plan you curriculum out that you acknowledge a completed unit/level of the class. Many times we do complete them, but then we move right on to the next thing. Take a class and signify this with something fun that is not a test.
- If you are online or have a blog/wiki for your course use badges as students get skills. Class Badges is a great starting point.
- Teach them the ability to find false information. Use social media to teach students what is important information, show them hash tags, talk to you librarians about internet searching.
- Use the things they are interested in to teach them life skills. Do you know about everything Google can do? I surely don’t (more to come on this) but there is plenty to keep us all busy for a while 🙂
- If you really want to go 100% gamer turn your class into a LARP. Once students enter your room they are different characters on different missions but all have to work together for a common goal.
A great quote that has resonated with me brought back from a conference. Teachers are like cavemen coming out of the cave, its scary but a necessity for survival. Our students are already using the tools of today and tomorrow, why would we shut that off to teach them about today and tomorrow?